In my piece for RIOT 2025 (June 2025), I argued that generative and agentic AI push us into something qualitatively different: intelligence no longer as an app, but as an atmosphere—infused into objects, services, and environments until the fabric of everyday life becomes conversational. The shift is not only from responsive tools to initiating systems, […]
Search: “predictive relations”
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April reflections and update
Following the method of last Month, I again asked the AI-intern (ChatGPT-4) to reflect on the different weekly thoughts at Target is New, through the lense of the Cities of Things Manifesto. I continued the conversation a bit with my own feelings about last Month, as an important moment with two long-expected AI-enhanced devices finding […]
multilateral augmented intelligence
New AI-endeavours build communities of self-improving multilateral augmented intelligence, as flocks of multi-core AIs improve themselves in continuous self-reflection. (This post was sent as a newsletter on 31th July via Cities of Things Substack) Having AI as co-performers with humans has been the topic more than once, referring to the concept defined back in 2018. In the latest […]
To support the story of Cities of Things, making clear what is different from a smart or intelligent city, this is the manifesto of Cities of Things. The manifesto is not (at the start) a fully constructed story or academic paper. It addresses the important aspects that emerged from doing projects in the last years. […]
Blog – cities of DAO things
Thanks for subscribing. In this monthly newsletter I dive deeper in one of the articles that relate to Cities of Things that I collected in my weekly updates of last month. This month I explore the relations of DAOs and Cities of things.Check also the website Cities of Things to be update on latest research and other […]
Last couple of months 8 teams of bachelor students of IDE have been working on a design for things that predict in the cities of things. The Delft Design Lab Cities of Things commissioned the assignment to explore design experiences with the use of predictive knowledge as design material. The 8 teams did a great […]
